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REWIRED - Design & Layout [UE4]

Hi all!
REWIRED is the result of my graduation group project made by a team of 5 soon to be graduated students.
REWIRED is an atmospheric side scroller with puzzle elements that feels more like an experience rather than a game.
Our main inspiration for the art and style was the game "INSIDE" from Playdead because of how good it looks while still being super optimized. This project is our love letter to Playdead's game as all five of us loved it so much.
My responsibilities were:
- Level layout / Blocking out all rooms and puzzles
- Gameplay Design / Designing puzzles and making sure the gameplay was logical
- Asset creation / Modular pieces that were used to dress the rooms
- Events / scripted events that were animated and implemented in the gameplay
- Presenting the project abroad
- [Below the shots are short descriptions of my tasks]
I got the chance to present REWIRED at the DemoNight in Montreal - https://gameplayspace.com/demonight/
My awesome teammates:
Nic Belliard- Artist
Lukas Boonen - Artist
Cas De Smet - Programmer
Nicole Munro - Programmer
Enjoy!

REWIRED - Trailer

Head transfer mechanic - Logically showing our main mechanic

Head transfer mechanic - Logically showing our main mechanic

Boiler drop - Adding scripted events to add tension

Boiler drop - Adding scripted events to add tension

Puzzle - Designing puzzles and implementing them in the game

Puzzle - Designing puzzles and implementing them in the game

Event - Introducing Strong Bot

Event - Introducing Strong Bot

Puzzle - Layout of the room

Puzzle - Layout of the room

Event - Intro of the game

Event - Intro of the game

Rooms - Working together with the team to create a fitting layout

Rooms - Working together with the team to create a fitting layout

Event - Designing transition between old and new factory

Event - Designing transition between old and new factory

Puzzles - Designing all puzzles in the game

Puzzles - Designing all puzzles in the game